Currently, the level of UI design of many games is still at a relatively primary stage, and most designs are only measured based on basic functions and "beautiful" benchmarks, ignoring the operational needs of different users, which are either tedious or borrowed from masterpieces. Lack of its own game features. Sheer's game UI design constantly refers to the knowledge of psychology, engineering and other multidisciplinary fields, and discusses the complex relationship between games, players, and design team from multiple perspectives. Sheer pays great attention to artistic aesthetics, professional technology, psychological emotions, etc., and constantly develops the game UI from multiple perspectives.