Generally, Before start making levels, gather as much information about the game as possible and we can consult the official documents of the game from our clients (Graphic Bible , Game Design Document , Kick off PPT etc.) Then learn about the game type, feature, benchmark games and define our target customer with our clients. We’ll also confirm the game camera contents such as combined with CHA or ENV, controlled by player or level design, camera close to the object etc. We’ll identify what is the key factors for our client because every client/project has its own focus and features. For level design requirement, we need understand gameplay and confirm level design requirement with the client such as Metrics, camera, interactive object etc. We also conduct regular meetings such as weekly/monthly are important for milestone check. We’ll finish the mockup which is a visual layout of the entire level made by a level artist based on a template. It contains the proportions, visual composition, lighting atmosphere, desired emotions, and more for each flow. Mock-UP is made by the level artist and it goes from the "3D Template/Whitebox" stage to the "Alpha Gameplay" stage.