Different game scenes are designed in different styles and ways, but basically, they all serve the game story or the characters in the game itself. 2D scene-setting is a very important step in the game production process and is created to make the game’s storyline perfectly shown with different styles such as flat paint, thick paint, semi-thick paint, cellular, etc. as well as a variety of engraving techniques.
So, what aspects of 2D scene setting should be considered?
(A) From the script setting
2D scene setting starts from the game script, read and understand the overall game script setting, clarify the relevant background, period characteristics, type, and style, so as to collect materials and make preparations for 2D scene design.
(2) Unification of game character modeling style and scene modeling style
The “line sense” here refers to the clear contour line treatment in the drawing of 2D scenes. The contour line and structure line of the scene does not necessarily have to be outlined bylines, and cannot be blurred and specious. Artists could make the character’s modeling style and the scene’s modeling style unified, and integrate them into one so that the game character can really live in the scene space.
(3) Strengthen the combination of the realistic and decorative sense of two-dimensional scenes
In the two-dimensional scene design, realistic style is the most common expression and genre. It follows the basic laws of nature and social history as the basis, with the use of light and shadow effects, color laws, perspective, modeling, and other ways to create a three-dimensional space in a two-dimensional space both psychologically and physiologically. The scene effect produced by this method often brings the game players a sense of immersion, realistic scenes more able to drive the emotions of players. And the player would have an immersive game experience.
The common scene composition methods are nine-grid composition, diagonal composition, balanced composition, vertical composition, curved composition, frame composition, diagonal composition, centripetal composition, triangle composition, and golden spiral composition.
The common software for scene production is 3dsMAX, MAYA, Photoshop, Painter, Blender, ZBrush, Flish, etc., all of which have powerful coloring and color mixing functions. But the scene production mainly depends on the drawing ability of the artists. Many scene painters often use a pencil to draw sketches and then use the scanner to scan to a computer with Photoshop coloring method to draw the scene. The computer coloring is convenient, fast, you can freely adjust the resolution of layering carefully carved any details. Also, pictures can be stored at any time, through the black and white gray level settings, the use of hue, color balance, curves, etc. to adjust the overall scene tone feeling.
1. Europe and America
European and American magic: World of Warcraft, Diablo, Heroes of Mordor, The Elder Scrolls, etc.
Medieval: “Ride and Kill”, “Medieval 2 Total War”, “Fortress” series
Gothic: “Alice Madness Return” “Castlevania Shadow King
Renaissance: “Age of Sail” “Era 1404″ “Assassin’s Creed 2
Western Cowboy: “Wild Wild West” “Wild West” “Raiders of the Lost Ark
Modern Europe and America: most of the war genre with realistic themes, such as “Battlefield” 3/4, “Call of Duty” 4/6/8, “GTA” series, “Watch Dogs”, “Need for Speed” series
Post-apocalyptic: “Zombie Siege” “Fallout 3″ “DAZY” “Metro 2033″ “MADMAX
Science Fiction: (subdivided into: steampunk, vacuum tube punk, cyberpunk, etc.)
a: Steampunk: “Mechanical Vertigo”, “The Order 1886″, “Alice’s Return to Madness”, “Gravity Bizarro World
b: Tube punk: “Red Alert” series, “Fallout 3″ “Metro 2033″ “BioShock” “Warhammer 40K series
c:Cyberpunk: “Halo” series, “EVE”, “Starcraft”, “Mass Effect” series, “Destiny
2. Japan
Japanese magic: “Final Fantasy” series, “Legend of Heroes” series, “Spirit of Light” “Kingdom Hearts” series, “G.I. Joe
Japanese Gothic: “Castlevania”, “Ghostbusters”, “Angel Hunters
Japanese Steampunk: Final Fantasy series, Sakura Wars
Japanese cyberpunk: “Super Robot Wars” series, Gundam-related games, “Attack of the Crustaceans”, “Xenoblade”, “Asuka Mime
Japanese modern: “King of Fighters” series, “Dead or Alive” series, “Resident Evil” series, “Alloy Gear” series, “Tekken” series, “Parasite Eve”, “Ryu
Japanese martial arts style: “Warring States Basara” series, “Ninja Dragon Sword” series
Celluloid style: “Code Breaker”, “Teacup Head”, “Monkey 4″, “Mirror’s Edge”, “No Man’s Land
3. China
Cultivation of immortality: “Ghost Valley Eight Wonders” “Taiwu E scroll
Martial arts: “The End of the World”, “A Dream of River Lake”, “The True Scripture of the Nine Evils
Three Kingdoms: “The Three Kingdoms
Western travel: “Fantasy West
4. Korea
Most of them are mixed themes, often blending European and American magic or Chinese martial arts, and adding various steampunk or cyberpunk elements to them, and the character features tend to be Japanese aesthetic. For example: “Paradise”, “StarCraft” series, etc.
Translated with www.DeepL.com/Translator (free version)